18-03719
Click on image to view high resolution
18-03719
Click on image to view high resolution

Claybox

[User Experience Design]

Client

Korea Institute of Science and _Technology, Seoul

University

Korea University, Seoul

Design

Jungmin Shim, Yeojin Park, CO:UX Design Lab, Korea University

Artwork

Seunghee Yang, Korea University

Project Management

Minji Son, Korea University

Claybox is a piece of software enabling children to create virtual 3D sculpture models. It is based on a user interface that can recognise human gestures. First, the software records and analyses the user’s gestures and sculpting behaviour when working with real clay in order to be able to recognise and read them later. Thanks to the air-touch interface, users do not have to touch the screen when creating and working on models. Once the model is finished, it can be printed out from the Claybox system using 3D printing technology.

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